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I am Mew...Beware, I Live...Forever!


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#1 xirtamehtsitahw

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Posted 28 October 2013 - 11:08 PM

I am planning on creating a Mew CAW, based on the moveset modifier addresses I found awhile back.

I have a whole list of those addresses on GSCentral.org, and I assumed I would always be able to retrieve them...but GSCentral decided otherwise, and is currently COMPLETELY inaccessible--the homepage itself is marked with a "d0047fba_gsc_console does not exist" prompt, which suggests that some stupid hacker decided to hack the site (AGAIN!). Either that, or the entire server suffered a similar catastrophic failure as what happened in 2006 (which caused the site to be down for more than a YEAR!).

I could do the whole laborious process all over again (but don't exactly want to--it may take upwards of an hour to sort through that pile of hexadecimal gobbledygook just after each CAW's name and before the list of layer items).

It IS doable, though. Mew will rise like a Ho-oh--I mean PHOENIX--from the ashes of nonexistence (I just acquired a replacement PSP go a few days ago).

Let the beatings commence...SOON! Heh heh. Posted Image

#2 EvilMadness®

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Posted 28 October 2013 - 11:13 PM

I don't understand any of this :no:.

#3 xirtamehtsitahw

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Posted 28 October 2013 - 11:38 PM

Let me explain it so the average person can understand: hacking a CAW's moveset involves altering its moveset in ways not normally possible in-game. For example, you can't normally put such moves as the Stone Cold Stunner or The Last Ride in ordinary chain-grapple slots using the in-game moveset menus. However, with a cheat device, you CAN, if you know what the values are. Since this site has a lot of those move values, it's quite easy to create a walking-Fort-Bragg of a CAW who simply tanks their way through everyone in their path. However, it can get a bit tedious, especially if you want to give your CAW a complete chain-grapple overhaul (such an overhaul requires the replacement of 24 different moves, including submissions and strikes).

Using a "Fort Bragg" moveset has many benefits: chain-grapple "finishers" are irreversible by the AI, except for transitioning into its own chain grapple hold. Finishers/sigs placed in struggle-submission or grappled-strike slots are actually IMPOSSIBLE for the AI to counter, not even by a chain-grapple transition! Even better, moves that end in a pin which are placed in the submission or strike chain-grapple slots will net you an automatic win--the AI can't reverse the move itself, and is incapable of kicking out of the pin!

To be fair, I won't use pin-combo moves in these slots, as it would give me a blatantly unfair advantage over the AI, and matches would quickly become a simple case of maneuvering into one of those "auto-win" moves, often within a matter of SECONDS!

As for that GSCentral.org thing, that was the actual code-style text that appears in simple white lettering against a marble-like blue background on the site's main page. You can only access the Contact Us and About GSCentral pages. Everything else looks like it's been "wiped out", possibly by a sick-minded hacker.

Edited by xirtamehtsitahw, 28 October 2013 - 11:40 PM.


#4 Rapunzel

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Posted 29 October 2013 - 09:49 AM

You can't beat the AI without a hacked move-set? I understand what you are trying to do, just don't know why.

#5 Jittery Blanket

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Posted 29 October 2013 - 10:26 AM

^ Because it's fucking Mew, that's why!

#6 EvilMadness®

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Posted 29 October 2013 - 11:17 AM

View Postxirtamehtsitahw, on 28 October 2013 - 11:38 PM, said:

Let me explain it so the average person can understand: hacking a CAW's moveset involves altering its moveset in ways not normally possible in-game. For example, you can't normally put such moves as the Stone Cold Stunner or The Last Ride in ordinary chain-grapple slots using the in-game moveset menus. However, with a cheat device, you CAN, if you know what the values are. Since this site has a lot of those move values, it's quite easy to create a walking-Fort-Bragg of a CAW who simply tanks their way through everyone in their path. However, it can get a bit tedious, especially if you want to give your CAW a complete chain-grapple overhaul (such an overhaul requires the replacement of 24 different moves, including submissions and strikes).

Using a "Fort Bragg" moveset has many benefits: chain-grapple "finishers" are irreversible by the AI, except for transitioning into its own chain grapple hold. Finishers/sigs placed in struggle-submission or grappled-strike slots are actually IMPOSSIBLE for the AI to counter, not even by a chain-grapple transition! Even better, moves that end in a pin which are placed in the submission or strike chain-grapple slots will net you an automatic win--the AI can't reverse the move itself, and is incapable of kicking out of the pin!

To be fair, I won't use pin-combo moves in these slots, as it would give me a blatantly unfair advantage over the AI, and matches would quickly become a simple case of maneuvering into one of those "auto-win" moves, often within a matter of SECONDS!

As for that GSCentral.org thing, that was the actual code-style text that appears in simple white lettering against a marble-like blue background on the site's main page. You can only access the Contact Us and About GSCentral pages. Everything else looks like it's been "wiped out", possibly by a sick-minded hacker.

Yes I think I know what your talking about making Specials your normal moves right?

#7 Rapunzel

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Posted 29 October 2013 - 01:14 PM

You have been hacking WWE SmackDown vs. RAW 2011 for like 3 years now. How much more is there to hack?

#8 EvilMadness®

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Posted 30 October 2013 - 12:08 AM

View PostJesse Lavigne, on 29 October 2013 - 01:14 PM, said:

You have been hacking WWE SmackDown vs. RAW 2011 for like 3 years now. How much more is there to hack?

Alots and alots :yes:.

#9 xirtamehtsitahw

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Posted 19 November 2013 - 09:23 PM

I've had literally years (if not over a decade) of experience in creating CAWs for various wrestling games. The very first customizable-character wrestling game I ever played was WWF: Warzone, for the Nintendo 64, back in 1997. Alongside that were WCW vs. nWo: World Tour and WCW vs. nWo: Revenge. The latter two didn't have actual create-from-scratch CAW modes, but they did allow you to customize the in-game roster rather extensively (you could make Kevin Nash look like The Giant, for example).

Along the way, starting with SmackDown! 2: Know Your Role, on the original Playstation, I developed more and more skills that enabled me to create more and more realistic facsimiles to existing fantasy characters ranging from Killer Instinct's Riptor and Sabrewulf to Pokemon's Pikachu, Charizard and Mewtwo.

However, the most perfect CAW I have ever created (down to his psychic-type moveset--a lot of his moves had him or his opponent teleport into the move) was Mewtwo for WWE: Day of Reckoning on the Nintendo GameCube. When I was finally satisfied with Mewtwo's appearance, the resemblance to the actual Pokemon was uncanny. He even had a near-perfect "second neck" attached to the back of his head!

SvR 11 has the second-best CAW engine of any wrestling game, and has enabled me to create tailless versions of Pokemon, Digimon, fighting-game characters, and even Skylanders characters (Spyro/Cynder).

My current CAW list consists of Spyro, Cynder, Broly, Midna (maskless Imp form), Candis Rose (based off of Candis the Fat Mew of Deviantart fame), Guilmon, and Stuffy McStuffins.

As you can tell, I have a penchant for creating fantasy-style characters from entirely non-WWE-related video-game universes.

I've also come up with some pretty cool CAFs for these CAWs:

Broly: the Eraser Cannon (suplex into Downburst) and the Omega Blaster (Cradle Knee Piledriver)
Spyro: the Spyrograph (Reverse DDT into Reverse Drop) and the Spyroscope (Extreme Twist of Fate)
Cynder: the Darkslam (swinging one-handed chokeslam) and the Shadow Claw (chokeslam/STO hybrid)
Midna: the Stroke of Midna (Fireman's Carry into Falcon Arrow) and the Pitch Black (Reverse Brainbuster)
Candis Rose: the Pink Slip (Military Press into Jackhammer slam) and the Rock'n'Roll DDT (Mickie James DDT)
Guilmon: the Crimson Tide (high-angle spinning swinging side slam) and the Cherry Bomb (Underhook Facebuster from Hijack Position)
Stuffy McStuffins: the Blue By-You (Running Position into fast Spear) and the Blu-Ray (reverse Hurricanrana from Go-Round position)

#10 Rapunzel

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Posted 23 November 2013 - 06:39 PM

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#11 xirtamehtsitahw

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Posted 26 November 2013 - 04:20 PM

I've added three new members to my growing CAW family: Jungon, Rage Shenron, and Fury Shenron.

Jungon is a fake Pokemon I created to fill a dual-type gap that still exists, even in the current sixth-generation Pokemon games, X and Y: there are no Grass/Dragon-type Pokemon, so I came up with this guy, and boy, is he powerful! Even though he is "only" 6'7" tall and weighs "only" 279 pounds, he can speed around the ring and deliver punishing blows at a very rapid pace...the only problem is I made him somewhat of a "glass cannon", in that he can dish out damage, but he can't take very much.

Rage Shenron is one of the Shadow Dragons from the Dragon Ball GT storyline, and is the Five-Star Shadow Dragon. Despite his very diminutive size, he believed himself to be the strongest fighter in the universe. He was proven wrong by Goku and Pan, when they eventually destroyed him. He was resurrected when he somehow escaped HFIL, and was eventually found holding a "will work for electricity" sign by Mr. McMahon.

Fury Shenron is my idea of what a cousin to Rage Shenron would look like. Fury was born, according to the backstory I created for him, via a defective "high-efficiency Dragon Ball prototype", that is, a Dragon Ball designed to be able to summon the Great Dragon, Shenron, by itself. Instead of summoning the Great Dragon, Fury Shenron was summoned. He promptly destroyed the laboratory where he was "born", thus destroying all other "high-efficiency" Dragon Balls. He is even more power-mad than Rage, and this often leads to disputes between the two as to who is the stronger Shenron. Despite this, the two have formed a "Hell No!" style tag team, where the two swerve each other and constantly bicker at each other. It makes for some rather amusing tag-team matches.

#12 Rapunzel

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Posted 27 November 2013 - 07:35 PM

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