Gamingring Impressions of iMPACT!
#1
Posted 22 October 2007 - 03:44 PM
Gamingring Impressions of iMPACT!
While the build we played was far from complete, animation wise or gameplay wise, we were impressed. For example, there was one sequence where me and Charles traded about 3 reversals back to back to back, with Charles finally nailing the huge German suplex. One of the things I spoke with the developers from Midway about is reversals and chain combination wrestling. Already in place with this build is the striking combinations, but what wasn’t shown but was promised to be in was the chain combo wrestling. Where for example you lock up in the standard lock up, and from there you proceed to put your opponent in a head lock and from there you can perform different chain moves. 60% of the almost 2500 moves will be performed from the standard lockup. Everyone I spoke with from the TNA Superstars to the development team from Midway all said that the classic AKI Nintendo 64 wrestling game WWF No Mercy had a huge influence on the direction that this title is taking. Everything down to the shorter entrances to the actual gameplay where there is a weak and strong grappling system. Honestly, I felt the vibe from playing the game. Basically, Midway is attempting to make TNA Impact the WWF No Mercy for the next generation consoles.
#2
Posted 22 October 2007 - 04:44 PM
#3
Posted 22 October 2007 - 04:45 PM
I wish there was a way to inform Midway to have COMPLETE entrances instead of cut ones :'(
#5
Posted 22 October 2007 - 06:14 PM
#6
Posted 22 October 2007 - 06:29 PM
'Demon, on Oct 22 2007, 04:45 PM, said:
I wish there was a way to inform Midway to have COMPLETE entrances instead of cut ones :'(
Yeah. I don't know what they are thinking. If anything, what they should "AT LEAST" do, is cut the entrances short the way "THQ/Yukes" used to do it for the "WWF Smackdown!" (Not "WWE Smackdown vs. Raw".) before they starting mo-capping full entrances. That would make more sense. But, even still. If they are going to work on a video game for about as long as Rockstar work on their Grand Theft Auto video games, then their should be able to be some full entrances with no problem.
#7
Posted 23 October 2007 - 09:53 AM
Edited by Driver, 23 October 2007 - 09:54 AM.
#8
Posted 23 October 2007 - 10:48 AM
Driver, on Oct 23 2007, 08:53 AM, said:
That opinion would sound a lot better if THQ and Yukes didn't actually do such a good job of improving the game overall this year.
I'm sick of this "same game every year" crap. People just say that out of complete ignorance, without even remotely acknowledging how far the game has come each year, and from 07 to 08, especially.
Something tells me you need to know what you're talking about before you say it. I don't feel like finding all the places where I said it and re-posting them, but I counted all the new additions in this years Smackdown game and they total at least over 15 new additions from what i've found so far. I think I counted 17, but I lost track recently.
Not to mention that everything I've seen from this Impact game seems terrible and keeps on disappointing me very much.
Also, "anything's better than THQ's game"? That statement would also carry a lot more weight if there was a single wrestling game available in the last 4 years that even came anywhere CLOSE to THQ's level of quality this whole tiime.
The only way i'd ever buy Impact was if they shot the price down to $29.99 for the next gen consoles. It should be a bargain game becuase it hardly compares to SDvR08. Actually, Impact hardly even compares to Fire Pro Wrestling Returns from the look of it. Which is the #2 game i'll be picking up.
#9
Posted 23 October 2007 - 01:18 PM
Edited by abys, 23 October 2007 - 01:25 PM.
#10
Posted 24 October 2007 - 12:47 AM
KarmaRocketX, on Oct 23 2007, 10:48 AM, said:
Driver, on Oct 23 2007, 08:53 AM, said:
That opinion would sound a lot better if THQ and Yukes didn't actually do such a good job of improving the game overall this year.
I'm sick of this "same game every year" crap. People just say that out of complete ignorance, without even remotely acknowledging how far the game has come each year, and from 07 to 08, especially.
Something tells me you need to know what you're talking about before you say it. I don't feel like finding all the places where I said it and re-posting them, but I counted all the new additions in this years Smackdown game and they total at least over 15 new additions from what i've found so far. I think I counted 17, but I lost track recently.
Not to mention that everything I've seen from this Impact game seems terrible and keeps on disappointing me very much.
Also, "anything's better than THQ's game"? That statement would also carry a lot more weight if there was a single wrestling game available in the last 4 years that even came anywhere CLOSE to THQ's level of quality this whole tiime.
The only way i'd ever buy Impact was if they shot the price down to $29.99 for the next gen consoles. It should be a bargain game becuase it hardly compares to SDvR08. Actually, Impact hardly even compares to Fire Pro Wrestling Returns from the look of it. Which is the #2 game i'll be picking up.
Hold on. Did you say #2? I thought you said that WWE Smackdown vs. Raw 2008 and Fire Pro Wrestling Returns were neck-and-neck. I didn't know Fire Pro was #2 now, though. Well, I guess you found your wrestling video game niche. But, if that's how you feel........
#11
Posted 24 October 2007 - 02:15 AM
As far as the entrances go, it's a bullshit comment to say that they did it because they were inspired by No Mercy. They had to cut entrances down due to hardware limitation of the N64, but in this day and age there is no real excuse. If AKI took advantage of the Power Pak then they might have been able to squeeze more out of the system, but who's to say that they weren't going to in their next game? After all a sequel to WWF No Mercy was in the early stages of development when it was shelved in early 2001 because Nintendo began to phase out the Nintendo 64.