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Flying Weapon Attacks


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#51 Mercurius

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Posted 24 February 2008 - 02:02 PM

View Postextremeenigma, on Feb 22 2008, 05:59 PM, said:

so does the original code from ratedrko work fine or is there an update

German Suplex's codes are the update--just replace the last 2 lines of codes for both Controller 1 & 2 of RatedRKO's with his and it will work, and not freeze the game.

Edited by Mercurius, 24 February 2008 - 02:03 PM.


#52 Coldblooded

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Posted 24 February 2008 - 02:25 PM

View PostMercurius, on Feb 24 2008, 02:02 PM, said:

View Postextremeenigma, on Feb 22 2008, 05:59 PM, said:

so does the original code from ratedrko work fine or is there an update

German Suplex's codes are the update--just replace the last 2 lines of codes for both Controller 1 & 2 of RatedRKO's with his and it will work, and not freeze the game.
so the codes work right?

#53 Mercurius

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Posted 24 February 2008 - 02:32 PM

yeah, just need to tutorial on how to activate them properly.

#54 Digguitz

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Posted 24 February 2008 - 02:48 PM

Dude, my version freezes :S

#55 ∃xtremeEnigm∀

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Posted 24 February 2008 - 02:59 PM

mines not working either it only works with picking up chairs and i cant turn it off

#56 Digguitz

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Posted 24 February 2008 - 03:12 PM

Exactly the same for me man :S

#57 Andrew52286

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Posted 24 February 2008 - 03:20 PM

The NTSC version works fine for me. When I can find the time I will get a fix for the PAL version. undertaker ba is working on a mini guide for this code aswell.

#58 ∃xtremeEnigm∀

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Posted 24 February 2008 - 03:23 PM

so ur saying ur version works fine?

#59 Andrew52286

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Posted 24 February 2008 - 03:25 PM

View Postextremeenigma, on Feb 24 2008, 05:23 PM, said:

so ur saying ur version works fine?

If it didn't would I release the code?

#60 ∃xtremeEnigm∀

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Posted 24 February 2008 - 03:27 PM

good point, but everyone else said it didnt work

#61 Digguitz

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Posted 24 February 2008 - 03:32 PM

RKO, I talked to Taker about it and he still couldnt get the PAL version, I wish luck man.

#62 Andrew52286

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Posted 24 February 2008 - 04:14 PM

View Postextremeenigma, on Feb 24 2008, 05:27 PM, said:

good point, but everyone else said it didnt work

Who's everyone else? All I see is 3 people.

#63 Coldblooded

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Posted 24 February 2008 - 05:31 PM

it worked for me when i had the slege hammer but when turn it bac on to drop it the game froze
so do anyone have the right codes so it want freeze up and if u do please test it first

#64 hackandslash

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Posted 24 February 2008 - 07:28 PM

Its working for me now on pal all under the one code.

Controller 1
E002FBFE 01CF8782
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8782
202D6110 27BDFFC0
202D6114 FFBF0030

Controller 2
E002FBFE 01CF8962
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8962
202D6110 27BDFFC0
202D6114 FFBF0030

I like the addition of the fire extinguisher to the ring, personally.
But the double Axe handle and fist drop with singapore cane/bat/hammer look cool.

#65 Coldblooded

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Posted 24 February 2008 - 07:57 PM

View Posthackandslash, on Feb 24 2008, 07:28 PM, said:

Its working for me now on pal all under the one code.

Controller 1
E002FBFE 01CF8782
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8782
202D6110 27BDFFC0
202D6114 FFBF0030

Controller 2
E002FBFE 01CF8962
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8962
202D6110 27BDFFC0
202D6114 FFBF0030

I like the addition of the fire extinguisher to the ring, personally.
But the double Axe handle and fist drop with singapore cane/bat/hammer look cool.
is that for raw NTSC

#66 hellslave

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Posted 24 February 2008 - 08:33 PM

RKO's code does not work with the ladder or table, and any weapon brought over the wall from the crowd area becomes unusable once you drop it, because you are then no longer able to pick it back up.

#67 Andrew52286

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Posted 24 February 2008 - 10:24 PM

View Posthellslave, on Feb 24 2008, 10:33 PM, said:

RKO's code does not work with the ladder or table, and any weapon brought over the wall from the crowd area becomes unusable once you drop it, because you are then no longer able to pick it back up.

Thats untrue I brought all the weapons over the wall except for the table and was able to reuse them every time.

#68 Mercurius

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Posted 24 February 2008 - 10:50 PM

Maybe the code for turning it off was wrong, cause all it does for us is it freezes the game--meaning the last 2 codes of both controllers. The reason maybe is that you're using 32-bit, and most of us, including me, are using 16-bit.

I dunno what you're using, RatedRKO, but something within that codes needs fixing. Either that for we need a lesson on how to turn it on/off properly.

#69 hackandslash

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Posted 24 February 2008 - 10:57 PM

No, for the PAL version with xploder.
There are problems though. It does freeze whenever it feels like it.
It froze on me when I tried dropping a ladder on an announce table.
And If I use any submissions the visuals flicker and slide around.
So its glitchy, but in reference to the weapons not working after being dropped- that doesn't happen on mine.
I brought a fire extinguisher and trashcan into the ring(you can carry both) and dropped them both and used them separately in hardcore grapples.
Another thing thats weird is it works better if I switch it on with select/L1/and circle.

#70 Mercurius

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Posted 24 February 2008 - 11:05 PM

Few, maybe more, including myself, experience glitches within it. You'll slide in one direction while you're ACTUALLY standing in one spot, if activated, and IT freezes when you try to turn it off, so we need a proper code for turning it off and making sure it's stable.

Edited by Mercurius, 24 February 2008 - 11:07 PM.


#71 undertaker ba

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Posted 24 February 2008 - 11:21 PM

This code works for me aside from sliding around part but i only use this to take weapons where i can't or when doing a move that looks cool with a weapon in hand.

I will be working on a mini guide soon for this code. However this might help some of you untill then.


The way i made use of the code was press L1 + Select turns the ability to drop weapons off.
I then pushed X so i can walk around and attack the opponent like normal. When i am where
i want to be with the weapon wheather ontop of the HIAC or wherever or just plain want to
activate the abily to drop the weapon i push R1 + Select turns the ability to drop weapons
on and then push X right after that. Now some steps might not have to be done but this is
how it seemed to work for me alot of the time with less mess ups then other mehtods ive
used with this code.

#72 hellslave

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Posted 25 February 2008 - 12:19 AM

I was able to get it to work with the table, but I still cannot use weapons that are brought over the barricade from the crowd area. It's same effect if you use the walk through walls code to do it. When you, along with the weapon, trigger the "hop over the barricade" animation to get back into the ring area, any weapon that's used in the crowd area is then deactivated until you go back over the barricade again.


EDIT:

Played around a little more, and if you deactive the Drop Weapons code while outside the ring, you will not be able to pick the weapon back up. But if deactivated while in the ring, you will be able to pick it back up use it. However, when I dropped the weapon again, my wrestler froze in place.

Edited by hellslave, 25 February 2008 - 12:51 AM.


#73 .ęνo.

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Posted 25 February 2008 - 01:02 AM

this code works for Xploder until you deactivate it

#74 undertaker ba

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Posted 25 February 2008 - 11:59 PM

I tried this code a few times and i am starting to believe if you wait to drop a weapon too long thats from the crowd area that was brought into the ring then there is more of a chance you won't be able to pick it up again.

I am gonna experiment with this a little more.

#75 Shyseven

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Posted 26 February 2008 - 12:10 AM

View Posthackandslash, on Feb 25 2008, 12:28 PM, said:

Its working for me now on pal all under the one code.

Controller 1
E002FBFE 01CF8782
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8782
202D6110 27BDFFC0
202D6114 FFBF0030

Controller 2
E002FBFE 01CF8962
202D6110 03E00008
202D6114 00000000
E002F7FE 01CF8962
202D6110 27BDFFC0
202D6114 FFBF0030

I like the addition of the fire extinguisher to the ring, personally.
But the double Axe handle and fist drop with singapore cane/bat/hammer look cool.
Those codes work, right? Still....

Someone try these: (They should work)

Raw (PAL)
E002E7FE 01CF8782
202D6180 03E00008
202D6184 00000000
E002E3FE 01CF8782
202D6180 27BDFFC0
202D6184 FFBF0030

AR MAX (PAL)
MXWG-WWBB-AYTT6
W47G-5CRP-ZK38V
P717-TPNP-N9HZH
PUTC-RWA1-69855
930H-48QA-AVC7Z
FHWR-R70A-XFQQQ
Q1JP-1Z3N-UXNW5

^GAME ID: 11CF^

Also, I converted them the only way I know how.....CORRECTLY! :P