Final Fantasy XII Codes
#1
Posted 31 January 2007 - 09:16 PM
After playing 215+ hours & 3 full games worth of FF12, I took a break & made some damn codes. These are just personal ones that I really, really, really wanted, so maybe you'll care for 'em or maybe you won't.
(M) Codes
GS2v3 & CB2v1 ~ 5
F04497A0 0000000E
21780C20 03E00008
21780C24 24020001
GS2v4+ & CB2v6+
9045C190 0C117A69
21780C20 03E00008
21780C24 24020001
---
Teleport Modifiers
Use these codes to modify the destinations located on a teleport (red) crystal. For example, Rabanastre (8040 = Rabanastre) is always the first destination in the game. With these codes, it is possible to modify & make The Pharos at Ridorama (8053 = The Pharos at Ridorama) the first destination (by taking Destination 1's code -- 10548CF2 0000???? -- & replacing its "????" with 8053.)
Credit: Trigin
Destination Values:
8040 = Rabanastre
8042 = Nalbina Fortress
8043 = Barheim Passage
8044 = The Salikawood
8045 = Nabreus Deadlands
8047 = Archades
8048 = Sochen Cave Palace
8049 = The Henne Mines
804A = Bhujerba
804B = The Lhusu Mines
804C = The Tomb of Raithwall
804E = Golmore Jungle
8050 = Giruvegan
8051 = The Stilshrine of Miriam
8052 = The Port at Balfonheim
8053 = The Pharos at Ridorama
8054 = Jahara
8055 = Eruyt Village
8056 = Mt Bur-Omisace
8057 = Dalmasca Estersand
8058 = Dalmasca Westersand
8059 = Mosphoran Highwaste
805A = Ogir-Yensa Sandsea
805B = Phon Coast
805C = Tchita Uplands
Destination 1 Modifier
10548CF2 0000????
Destination 2 Modifier
10548CF4 0000????
Destination 3 Modifier
10548CF6 0000????
Destination 4 Modifier
10548CF8 0000????
Destination 5 Modifier
10548CFA 0000????
Destination 6 Modifier
10548CFC 0000????
Destination 7 Modifier
10548CFE 0000????
Destination 8 Modifier
10548D00 0000????
Destination 9 Modifier
10548D02 0000????
Destination 10 Modifier
10548D04 0000????
Destination 11 Modifier
10548D06 0000????
Destination 12 Modifier
10548D08 0000????
Destination 13 Modifier
10548D0A 0000????
Destination 14 Modifier
10548D0C 0000????
Destination 15 Modifier
10548D0E 0000????
Destination 16 Modifier
10548D10 0000????
Destination 17 Modifier
10548D12 0000????
Destination 18 Modifier
10548D14 0000????
Destination 19 Modifier
10548D16 0000????
Destination 20 Modifier
10548D18 0000????
Destination 21 Modifier
10548D1A 0000????
Destination 22 Modifier
10548D1C 0000????
Destination 23 Modifier
10548D1E 0000????
Destination 24 Modifier
10548D20 0000????
Destination 25 Modifier
10548D22 0000????
---
Storyline Modifier
Use this code to modify the actual storyline of the game. For example, if the value, 0028, is used, it will basically start over the game's story, even if the storyline is progressed all the way to the end. Or, on the other hand, if the value, 17DE, is used, it will take the characters in the game, even if the game's story is barely started, to the end. Please note that this code only modifies the game's storyline, so any characters, weapons, levels, hunts, etc. aquired before advancing or reseting the story will be kept, as they are not considered "storyline" by the game.
Credit: Trigin
Storyline Modifier (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
10548100 0000????
Storyline Values:
0028 = Traveling to Migelo's Sundries triggers the storyline between Vaan & Migelo, in which Vaan is asked to fetch Kytes from the Sandsea. (Note: If this storyline is triggered while entering from the Southern Plaza of Rabanastre, move northward a bit when in the East End for the event to begin.)
002D = Traveling to the Sandsea triggers the storyline between Vaan & Kytes, in which Vaan ends up being given his first hunt by Tomaj. (Note: Already having the Orrachea Armlet available in the License Grid pops-up an error when Tomaj is trying to teach Vaan about licenses. This error is minor, but it remains on the screen until Vaan exits the Sandsea.)
(Note 2: Unlike all of the game's other hunts, the Rogue Tomato's hunt, "Red & Rotten in the Desert," is regarded by Final Fantasy XII as a hunt + as part of the storyline itself. All other hunts already having been finished at this point in the game are always regarded as completed, but, on the other hand, the Rogue Tomato's hunt is required to further the storyline. [Even though, his hunt will be considered "complete" in the Clan Primer's "Hunt" section.] Too, when you hunt the Rogue Tomato, he will be located at the second half in the hunt: at the bottom of the cliff from which he jumps.)
(Note 3: Since Vaan is supposed to be the only available party member at this point in the game, having another party member as the leader causes him/her to take Vaan's place during the event in which he finds & picks the Galbana Lilies.)
17DE = The storyline is at the game's end: Licenses, Gambits, etc are available in the Party Menu; the Strahl is available to fly in any Aerodome; Bahamut is viewable in the World Map.
---
On a personal note, I hate the Fishing Game in Final Fantasy XII, mainly because I ... um ... well, suck at it. If you do, too, or hate having to get 50,000,000 perfects just to get to the final level in the minigame, just use the codes below to aquire the key items needed to fish for the River Lord.
Press L3 for any treasure chest
to contain the Cactoid Compact
E002FFFD 0056BADC
203B77F8 10000019
203B78B4 24048096
Press R3 for any treasure chest
to contain the Cactoid Commendation
E002FFFB 0056BADC
203B77F8 10000019
203B78B4 24048097
---
Clan Points Modifiers
Credit: Trigin
Have 99,999,999 Clan Points
20553968 05F5E0FF
Have 0 Clan Points
20553968 00000000
---
Hunt Modifiers
Credit: Trigin
Have All Hunts Completed (CB2v1 ~ V3 & GSv3)
20549130 FFFFFFFF
10549134 00001FFF
205491E4 FFFFFFFF
205491E8 FFFFFFFF
205491EC FFFFFFFF
205491F0 FFFFFFFF
205491F4 FFFFFFFF
205491F8 FFFFFFFF
205491FC FFFFFFFF
20549200 FFFFFFFF
20549204 FFFFFFFF
20549208 FFFFFFFF
2054920C FFFFFFFF
00549210 000000FF
Have All Hunts Completed (CB2v4+ & GSv4+)
20549130 FFFFFFFF
10549134 00001FFF
405491E4 000B0001
FFFFFFFF 00000000
00549210 000000FF
#2
Posted 31 January 2007 - 09:19 PM
Hopefully you find more, that's if you want to. :thumbsup:
#3
Posted 31 January 2007 - 09:24 PM
#4
Posted 01 February 2007 - 01:59 PM
#5
Posted 01 February 2007 - 02:13 PM
Press L3 to turn on, Press R3 to turn off
D056BADC 0000FFFD
202F0048 24060063
D056BADC 0000FFFB
202F0048 0071300A
With it, anything you sell will give you 99 of the item. Sell 1 or all of your teleport stones with the code active, & the game'll give you 99 teleport stones. Too, the code works the same way, when active, on all other items sold, bought or used.
#6
Posted 01 February 2007 - 02:26 PM
#7
Posted 01 February 2007 - 03:03 PM
#8
Posted 01 February 2007 - 03:17 PM
dttm667, on Jan 30 2007, 06:26 PM, said:
The more advanced answer: Yep. Yes. Exactly. *Nods in agreement.*
EvilMadness, on Jan 30 2007, 07:03 PM, said:
Depending on how far you are in the game, you'll want to use one of these 3 codes for having all the weapons in the game. For example, if you haven't aquired the Sword of Kings &/or the Treaty Blade yet, you'll just want to use the "Have All Weapons" code. If you have the Sword of Kings & the Treaty Blade already, then use the "Have All Weapons + the Sword of Kings & Treaty Blade" code.
Have All Weapons (CB2v6+ & GS2v4)
1054E82A 00000063
4054E82C 00500001
00630063 00000000
1054E978 00000063
1054E982 00000063
40553A4C 004F0001
10021001 00020002
20553B88 10A810A0
10553B8C 000010AD
005548BC 000000A1
^This gives you all the weapons -- no key item weapons, such as the Treaty Blade or the King of Swords or unselectable weapons, such as Guests weapons or Dummy weapons -- in the game.
---
Have All Weapons + Sword of Kings & Treaty Blade (CB2v6+ & GS2v4)
1054E82A 00000063
4054E82C 00500001
00630063 00000000
2054E96C 00010001
1054E978 00000063
1054E982 00000063
40553A4C 004F0001
10021001 00020002
20553B88 10A810A0
20553B8C 10A210AD
10553B90 000010A3
005548BC 000000A3
^This gives you all the weapons in the game + the 2 key item weapons: the Sword of Kings & the Treaty Blade. Besides the 2 key item weapons, this code only gives you the actual weapon that can be found in the game -- i.e.: no Guest or Dummy weapons.
---
Have All Weapons + Treaty Blade (CB2v6+ & GS2v4)
1054E82A 00000063
4054E82C 00500001
00630063 00000000
1054E96C 00000001
1054E978 00000063
1054E982 00000063
40553A4C 004F0001
10021001 00020002
20553B88 10A810A0
20553B8C 10A210AD
005548BC 000000A2
^This gives you all the weapons in the game + the key item weapon, the Treaty Blade. Besides the Treaty Blade, this code only gives you the actual weapon that can be found in the game -- i.e.: no Guest or Dummy weapons.
As for Infinite HP/MP codes, I'd have to look around for those. Never used anything like that on any of my times playing.
#9
Posted 01 February 2007 - 03:20 PM
#10
Posted 01 February 2007 - 09:13 PM
-- have 9,999 HP & 999 MP. Also, I've been asked whether or not those stats are savable. Well, for one, yes, the characters in that picture have 9,999 HP, 999 MP, 99 Strength, etc. savable stats, and there is a very easy way to give them such high stats.
First off, you should have the characters that you want to raise their stats to this amount at level 50 (I would recommend, & if not, then use this code -- 203B3EE4 0002A940 -- to gain experience quicker for having a decent level to perform the task ahead a tad bit easier). Also, if your characters are at level 99, don't worry; that's even better, actually: the higher the level a character already is, the quicker he/she will gain the 9,999/999/99 stats.
Ok, now, use these codes while playing:
Vaan (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054A2C9 00000001
Ashe (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054A48D 00000001
Fran (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054A651 00000001
Balthier (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054A815 00000001
Basch (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054A9D9 00000001
Penelo (Press L1+L2+R1+R2 to activate)
D056BADC 0000F0FF
0054AB9D 00000001
When L1+L2+R1+R2 is pressed, any character affected by the code(s) will have his/her level reduced to 1. Don't fret over this because the first enemy a character affected by this kills will gain all the levels back he just lost. So, for example, if a character affected by the above codes was on level 70, but then had his/her level reduced to 1, he/she will gain 69 levels when only one enemy is killed. Because of this, the game will "think" the character actually gained all those levels at once & give him/her 69 levels worth of HP/MP/stat increases. Do this a couple of times with the characters, by pressing L1+L2+R1+R2 to reduce their levels to 1 & then immediately raising back up by killing a random enemy, to max out their stats in no time flat. Also, try unequipping all the characters accessories & armor, such as Cat-Ear Hoods, etc. to know what the "actual" stats of the characters are, because you might think a character's speed is maxed out after a few attempts at trying this trick, but his/her speed will only be so because the stat is being boosted by a Cat-Ear Hood.
#11
Posted 01 February 2007 - 09:20 PM
Edit: sorry i forgot to ask can you give me all items and infinite item usage please if not it can go with that infinite hp and mp (as an i.o.u. lol)
Edited by EvilMadness, 01 February 2007 - 10:35 PM.
#12
Posted 02 February 2007 - 12:30 AM
4054E7A8 000B0001
00630063 00000000
1054E7FE 00000063
4054E800 00050001
00630063 00000000
1054E822 00000063
2054E824 00630063
405539CC 000B0001
00010000 00020002
405539F8 00050001
002C002B 00020002
20553A0C 003D0035
20553A10 003F003E
005548B8 00000024
For infinite items, you could just use the above code to always keep them at 99 for each item. Or, you could just use this code, posted earlier for dttn667:
Press L3 to turn on, Press R3 to turn off
D056BADC 0000FFFD
202F0048 24060063
D056BADC 0000FFFB
202F0048 0071300A
When turned on by pressing L3, any item (or anything in the inventory for that matter) will be maxed out to 99 when used, sold, bought, etc.
#13
Posted 02 February 2007 - 12:39 AM
#14
Posted 02 February 2007 - 08:39 AM
ARMOR
---
Have All Armor (CB2v6+ & GS2v4+)
4054E9B8 00460001
00630063 00000000
40553BDC 00460001
10C910C8 00020002
005548C0 0000008C
LOOT
---
Note: Depending on what part of the story you are in the game, you'll probably want to use one of the four different loot codes, below.
Have All Loot (Includes NO miniquest or storyline loot) (CB2v6+ & GS2v4+)
1054EB70 00000063
4054EBB0 00660001
00630063 00000000
2054ED48 00630001
2054ED4C 00630063
2054ED50 00630001
2054ED54 00630063
2054ED58 00010001
105544B6 00002000
405544B8 006B0001
20212020 00020002
005548E4 000000D7
Have All Loot + Miniquest Loot (Includes 99 Empty Bottles, 99 Common Fish, 99 Delicious Fish, 99 Nebra Succulent, 3 Valeblossom Dew, 5 Semclan Shells, 1 Nebralim, 1 Great Serpentskin, 15 Bhujerban Madhu, 1 Small Package, 10 Dewdrop Pebbles, 99 Black Orbs & 1 Jaya Stick) (CB2v6+ & GS2v4+)
1054EB70 00000063
4054EBB0 00660001
00630063 00000000
2054ED48 00630001
2054ED4C 00630063
2054ED50 00630001
2054ED54 00630063
2054ED58 00010001
2054ED70 00630063
2054ED74 00630063
1054ED82 00000003
2054ED84 00010005
2054ED88 000F0001
2054ED98 000A0001
2054ED9C 00010063
105544B6 00002000
405544B8 006B0001
20212020 00020002
20554664 21012100
20554668 21032102
2055466C 210A2109
20554670 210C210B
20554674 2114210D
20554678 21162115
1055467C 00002117
005548E4 000000E4
Have All Loot + Miniquest Lost & Storyline Loot (Includes 99 Empty Bottles, 99 Common Fish, 99 Delicious Fish, 99 Nebra Succulent, 3 Valeblossom Dew, 5 Semclan Shells, 1 Nebralim, 1 Great Serpentskin, 15 Bhujerban Madhu, 1 Small Package, 10 Dewdrop Pebbles, 99 Black Orbs, 1 Jaya Stick & 28 Pinewood Chops) (CB2v6+ & GS2v4+)
1054EB70 00000063
4054EBB0 00660001
00630063 00000000
2054ED48 00630001
2054ED4C 00630063
2054ED50 00630001
2054ED54 00630063
2054ED58 00010001
2054ED70 00630063
2054ED74 00630063
1054ED82 00000003
2054ED84 00010005
2054ED88 000F0001
1054ED96 0000001C
2054ED98 000A0001
2054ED9C 00010063
105544B6 00002000
405544B8 006B0001
20212020 00020002
20554664 21012100
20554668 21032102
2055466C 210A2109
20554670 210C210B
20554674 2113210D
20554678 21152114
2055467C 21172116
005548E4 000000E5
Have All Loot + Miniquest Loot & Storyline Loot (Includes 99 Empty Bottles, 99 Common Fish, 99 Delicious Fish, 99 Nebra Succulent, 3 Valeblossom Dew, 5 Semclan Shells, 1 Nebralim, 1 Great Serpentskin, 15 Bhujerban Madhu, 1 Small Package, 10 Dewdrop Pebbles, 99 Black Orbs, 1 Jaya Stick & 1 Sandalwood Chop) (CB2v6+ & GS2v4+)
1054EB70 00000063
4054EBB0 00660001
00630063 00000000
2054ED48 00630001
2054ED4C 00630063
2054ED50 00630001
2054ED54 00630063
2054ED58 00010001
2054ED70 00630063
2054ED74 00630063
1054ED82 00000003
2054ED84 00010005
2054ED88 000F0001
1054ED94 00000001
2054ED98 000A0001
2054ED9C 00010063
105544B6 00002000
405544B8 006B0001
20212020 00020002
20554664 21012100
20554668 21032102
2055466C 210A2109
20554670 210C210B
20554674 2112210D
20554678 21152114
2055467C 21172116
005548E4 000000E5
ACCESSORIES
---
Note: Depending on what part of the story you are in the game, you'll probably want to use one of the five different accessory codes, below.
Have All Accessories (Includes NO storyline accessories) (CB2v6+ & GS2v4+)
4054EAD0 00150001
00630063 00000000
1054EB26 00000063
2054EB28 00630063
40553CF4 00150001
11541155 00020002
20553D48 1180117F
10553D4C 00001181
005548C4 0000002D
Have All Accessories + Goddess's Magicite (CB2v6+ & GS2v4+)
4054EAD0 00150001
00630063 00000000
1054EB2E 00000001
40553CF4 00150001
11541155 00020002
10553D48 00001182
005548C4 0000002E
Have All Accessories + Goddess's Magicite & Manufacted Nethicite (CB2v6+ & GS2v4+)
4054EAD0 00150001
00630063 00000000
1054EB26 00000001
1054EB2E 00000001
40553CF4 00150001
11541155 00020002
20553D48 1182117E
005548C4 0000002F
Have All Accessories + Goddess's Magicite, Manufacted Nethicite & Dawn Shard (CB2v6+ & GS2v4+)
4054EAD0 00150001
00630063 00000000
2054EB24 00630001
2054EB28 00630063
2054EB2C 00010001
40553CF4 00180001
11541155 00020002
005548C4 00000030
Have All Accessories + Dawn Shard (CB2v6+ & GS2v4+)
4054EAD0 00150001
00630063 00000000
1054EB30 00000001
40553CF4 00150001
11541155 00020002
10553D48 00001183
005548C4 0000002E
AMMO
---
Have All Ammunition (CB2v6+ & GS2v4+)
4054EB30 00100001
00630063 00000000
40553D54 00100001
11841185 00020002
005548C8 00000020
#15
Posted 02 February 2007 - 03:36 PM
#16
Posted 02 February 2007 - 04:01 PM
Edit: Lol, someone from Codemasters-project.net posted your codes Trig. Don't worry though it's still credited.
Edit: Found some Action Replay Codes that I've tested and they work.
All Ammunition (Press Select)
AH68-9Q55-W1WZZ
YT79-C2U2-FP2HZ
HMTH-FKUQ-H3U6H
MK2U-RMGC-XWDZP
6N5D-JP1W-VKUWF
88J4-A6BP-8GYJE
J1CQ-31KK-CVDH1
03AH-5PBC-9K2T7
All Armor (Press Select)
15DA-65R3-H2Q76
YT79-C2U2-FP2HZ
76JT-7NA8-UJ7C2
2AW1-P1DB-3ZCPU
58Z1-2EWX-MVF48
A57H-VTND-G00N3
J84F-TZVK-CY7AA
03AH-5PBC-9K2T7
All Accessories (Press Select)
TARH-ZX7D-TZPUY
YT79-C2U2-FP2HZ
KXYP-NDTJ-XPYTT
TZ4M-NX65-6613N
F3MX-RR1P-ADTB2
QXX5-U29E-V2N97
V1PB-1BDT-JUQYJ
03AH-5PBC-9K2T7
All Weapons (Press select)
XZ6Z-KVQW-EDUA7
YT79-C2U2-FP2HZ
BHT0-M5T2-7MK1G
PAQR-6E93-QWRKM
0ZJW-QPMT-H1YVG
EKKC-B5G0-EYD7F
9ZWW-20XR-4G9NE
9R8Z-7HET-QTY30
94DC-H943-NTF2C
YKHX-T3U3-U1MP5
03AH-5PBC-9K2T7
Press L3 to recover HP/MP
1VWC-1PHX-TUPW0
R8VC-2BNV-XCY5R
YKHR-ACKU-Z3AKP
MV7D-D1E1-VQM2W
1ZYW-APER-ZP84Z
RBEP-MWYW-XRAEA
03AH-5PBC-9K2T7
I'll test out more in a while.
#17
Posted 03 February 2007 - 12:03 PM
Credit: Trigin
Have All Maps + Have All Areas Explored + Have All Areas Added to the World Map + Have "Old Dalan" in the Sky Pirate Den (CB2v6+ & GS2v4+)
2054EFA0 FFFFFFFF
1054EFA4 0000FFFF
40550344 0B790001
FFFFFFFF 00000000
Just a note: if you have yet to progress in the storyline to the Leviathan, it will add that area to the World Map with this code. However, once you pass this part of the storyline or are already beyond this part of the story, the Leviathan will be gone from the World Map. This is exactly what is supposed to happen in the game; it's nothing to worry about.
Before or during the Leviathan storyline
After the Leviathan storyline
#18
Posted 03 February 2007 - 12:24 PM
#19
Posted 03 February 2007 - 12:42 PM
#20
Posted 04 February 2007 - 06:11 AM
Credit: Trigin
Have All 100 Races Completed
0054883C 00000064
#21
Posted 04 February 2007 - 08:07 AM
#22
Posted 04 February 2007 - 09:16 AM
Also, here are the Infinite HP/MP codes. Usually, codes such as these don't have any savable attributes to them, but I made an exception for the Infinite MP codes. If you give a character their Infinite MP code & save, he/she will have level 3 magick -- the type of magick needed to summon level 3 espers or use a level 3 quickening -- if he/she of course didn't have level 3 magick before using the code.
Note: If a character does not have a level 3 quickening or level 3 summon, touch a save crystal -- you don't need to save, though, & you only need to do this once -- to receive such with the Infinite MP codes, below. For example, if Vaan only has a level 2 quickening & no summons learned, his magic only goes up to level 2. By using his Infinite MP code, below, & by touching a save crystal, he'll receive level 3 (the maximum level of) magick.
Vaan:
Infinite HP
1054A150 0000270F
Infinite MP
1054A128 00000003
1054A13C 00000A00
1054A154 00000BB5
Ashe:
Infinite HP
1054A314 0000270F
Infinite MP
1054A2EC 00000003
1054A300 00000A00
1054A318 00000BB5
Fran:
Infinite HP
1054A4D8 0000270F
Infinite MP
1054A4B0 00000003
1054A4C4 00000A00
1054A4DC 00000BB5
Balthier:
Infinite HP
1054A69C 0000270F
Infinite MP
1054A674 00000003
1054A688 00000A00
1054A6A0 00000BB5
Basch:
Infinite HP
1054A860 0000270F
Infinite MP
1054A838 00000003
1054A84C 00000A00
1054A864 00000BB5
Penelo:
Infinite HP
1054AA24 0000270F
Infinite MP
1054A9FC 00000003
1054AA10 00000A00
1054AA28 00000BB5
Belias:
Infinite HP
1054D0FC 0000270F
CĂșchulainn:
Infinite HP
1054D2C0 0000270F
Mateus:
Infinite HP
1054D484 0000270F
Adrammelech:
Infinite HP
1054D648 0000270F
Hashmal:
Infinite HP
1054D80C 0000270F
Famfrit:
Infinite HP
1054D9D0 0000270F
Zalera:
Infinite HP
1054DB94 0000270F
Exodus:
Infinite HP
1054DD58 0000270F
Shemhazai:
Infinite HP
1054DF1C 0000270F
Chaos:
Infinite HP
1054E0E0 0000270F
Zeromus:
Infinite HP
1054E2A4 0000270F
Ultima:
Infinite HP
1054E468 0000270F
Zodiark:
Infinite HP
1054E62C 0000270F
#23
Posted 04 February 2007 - 04:46 PM
#24
Posted 04 February 2007 - 06:10 PM
#25
Posted 05 February 2007 - 07:05 AM
(M) Code
PD6N-896B-FZZTH
FCY8-QR01-UAYZC
7EWF-6XY4-DXKUT
7XER-JP4H-TXCBC
-- & convert any of the above codes to AR MAX using the Game ID: 09CF. (And if you don't know how to convert, let me know, I'll teach you.)