Create a mode
#51
Posted 07 May 2006 - 05:33 PM
#52
Posted 07 May 2006 - 06:50 PM
clubhopper94019, on May 7 2006, 03:33 PM, said:
#53
Posted 07 May 2006 - 09:01 PM
#54
Posted 08 May 2006 - 07:03 AM
wembley1967, on May 7 2006, 10:01 PM, said:
#55
Posted 08 May 2006 - 08:38 AM
#56
Posted 08 May 2006 - 10:22 AM
anglefan, on May 8 2006, 09:38 AM, said:
#57
Posted 08 May 2006 - 11:24 AM
thomasbecknel, on May 7 2006, 07:50 PM, said:
Basically, having a GM you created acting like Bischoff or Stephanie McMahon or Teddy Long or...
#58
Posted 08 May 2006 - 01:15 PM
clubhopper94019, on May 8 2006, 12:24 PM, said:
thomasbecknel, on May 7 2006, 07:50 PM, said:
That's different. Please elaborate.
Basically, having a GM you created acting like Bischoff or Stephanie McMahon or Teddy Long or...
#59
Posted 09 May 2006 - 11:04 AM
wwfpooh, on May 8 2006, 04:22 PM, said:
anglefan, on May 8 2006, 09:38 AM, said:
#60
Posted 09 May 2006 - 07:43 PM
wwfpooh, on May 8 2006, 02:15 PM, said:
who's on your show and who fights who, and when and how? I guess this is more an expansion of SvR '06's so-called GM mode, except with alot more depth. I'd love to be able to have say in story lines and who my champions are.
#61
Posted 10 May 2006 - 08:52 AM
clubhopper94019, on May 9 2006, 08:43 PM, said:
wwfpooh, on May 8 2006, 02:15 PM, said:
who's on your show and who fights who, and when and how? I guess this is more an expansion of SvR '06's so-called GM mode, except with alot more depth. I'd love to be able to have say in story lines and who my champions are.
D-Day, on May 10 2006, said:
Edited by wwfpooh, 10 May 2006 - 08:56 AM.
#62
Posted 10 May 2006 - 04:46 PM
wwfpooh, on May 10 2006, 09:52 AM, said:
clubhopper94019, on May 9 2006, 08:43 PM, said:
wwfpooh, on May 8 2006, 02:15 PM, said:
who's on your show and who fights who, and when and how? I guess this is more an expansion of SvR '06's so-called GM mode, except with alot more depth. I'd love to be able to have say in story lines and who my champions are.
#63
Posted 11 May 2006 - 08:00 AM
clubhopper94019, on May 10 2006, 05:46 PM, said:
wwfpooh, on May 10 2006, 09:52 AM, said:
clubhopper94019, on May 9 2006, 08:43 PM, said:
wwfpooh, on May 8 2006, 02:15 PM, said:
who's on your show and who fights who, and when and how? I guess this is more an expansion of SvR '06's so-called GM mode, except with alot more depth. I'd love to be able to have say in story lines and who my champions are.
#64
Posted 11 May 2006 - 01:04 PM
#65 Guest_Stu_*
Posted 11 May 2006 - 02:11 PM
#66
Posted 11 May 2006 - 02:47 PM
Retribution, on May 11 2006, 03:11 PM, said:
#67
Posted 11 May 2006 - 05:02 PM
Retribution, on May 11 2006, 03:11 PM, said:
Holding up in a suplex position, they can have them either drop like a regular suplex, drop out into a brainbuster, come down like a facebuster, spin out into kind of a standing Testdrive move, drop out into a piledriver etc.
There's really a lot they can do with it even with a simple system like that, only issue that could possibly come up would be having the transition look fluid enough, which could be eliminated by limiting the finishing motion to a list of endings that would actually work with the holding position.
#68
Posted 12 May 2006 - 09:00 AM
JustinSane110, on May 11 2006, 06:02 PM, said:
Retribution, on May 11 2006, 03:11 PM, said:
Holding up in a suplex position, they can have them either drop like a regular suplex, drop out into a brainbuster, come down like a facebuster, spin out into kind of a standing Testdrive move, drop out into a piledriver etc.
There's really a lot they can do with it even with a simple system like that, only issue that could possibly come up would be having the transition look fluid enough, which could be eliminated by limiting the finishing motion to a list of endings that would actually work with the holding position.
#69
Posted 12 May 2006 - 03:43 PM
#70
Posted 12 May 2006 - 03:54 PM
JustinSane110, on May 11 2006, 07:02 PM, said:
Retribution, on May 11 2006, 03:11 PM, said:
Holding up in a suplex position, they can have them either drop like a regular suplex, drop out into a brainbuster, come down like a facebuster, spin out into kind of a standing Testdrive move, drop out into a piledriver etc.
There's really a lot they can do with it even with a simple system like that, only issue that could possibly come up would be having the transition look fluid enough, which could be eliminated by limiting the finishing motion to a list of endings that would actually work with the holding position.
Quote
#71
Posted 12 May 2006 - 03:56 PM
#72
Posted 12 May 2006 - 07:04 PM
Dday141, on May 12 2006, 04:56 PM, said:
#73
Posted 12 May 2006 - 08:28 PM
#74
Posted 13 May 2006 - 06:35 AM
Quote
It's probably as close as we're ever going to get to a complete create-a-move thing, though. The thing is, with half-moves in the game.. who thinks move splicing is going to actually be possible next year? >.> It's the best chance we've had in years, at least.
Plus, a true Create-A-Move mode will still only allow you certain possibilities - most of which are probably already done in the game anyway. They aren't going to allow you to do things like a suplex into a piledriver or something like that because the animation for them falling from above your shoulders to the piledriver position wouldn't be there. If it did exist, the move itself would already be available to use. I don't understand how people think a true create-a-move mode would work when they want to create things that aren't even close to being something like what's in the game already. They're only going to let you take half of one move and half of another (if they ever do this, even) - and what you're able to do will most likely disappoint everyone simply because insanely complex moves won't be possible.
Edited by Smike, 13 May 2006 - 06:39 AM.
#75
Posted 13 May 2006 - 09:14 AM
Smike, on May 13 2006, 07:35 AM, said:
Quote
It's probably as close as we're ever going to get to a complete create-a-move thing, though. The thing is, with half-moves in the game.. who thinks move splicing is going to actually be possible next year? >.> It's the best chance we've had in years, at least.
Plus, a true Create-A-Move mode will still only allow you certain possibilities - most of which are probably already done in the game anyway. They aren't going to allow you to do things like a suplex into a piledriver or something like that because the animation for them falling from above your shoulders to the piledriver position wouldn't be there. If it did exist, the move itself would already be available to use. I don't understand how people think a true create-a-move mode would work when they want to create things that aren't even close to being something like what's in the game already. They're only going to let you take half of one move and half of another (if they ever do this, even) - and what you're able to do will most likely disappoint everyone simply because insanely complex moves won't be possible.