Posted 24 February 2008 - 01:27 PM
For those that convert code themselves but don't have the Game Offsets. then i am pretty sure these are what ya need.
Game Region Offsets
NTSC to PAL = 000009F0
PAL to NTSC = FFFFF610
Also Delta Maker would be usefull for easy region mass converting.
Final Fantasy XII Codes RAW PAL
Credit: Trigin
Teleport Modifiers
Use these codes to modify the destinations located on a teleport (red) crystal. For example, Rabanastre (8040 = Rabanastre) is always the first destination in the game. With these codes, it is possible to modify & make The Pharos at Ridorama (8053 = The Pharos at Ridorama) the first destination (by taking Destination 1's code -- 10548CF2 0000???? -- & replacing its "????" with 8053.)
Destination Values:
8040 = Rabanastre
8042 = Nalbina Fortress
8043 = Barheim Passage
8044 = The Salikawood
8045 = Nabreus Deadlands
8047 = Archades
8048 = Sochen Cave Palace
8049 = The Henne Mines
804A = Bhujerba
804B = The Lhusu Mines
804C = The Tomb of Raithwall
804E = Golmore Jungle
8050 = Giruvegan
8051 = The Stilshrine of Miriam
8052 = The Port at Balfonheim
8053 = The Pharos at Ridorama
8054 = Jahara
8055 = Eruyt Village
8056 = Mt Bur-Omisace
8057 = Dalmasca Estersand
8058 = Dalmasca Westersand
8059 = Mosphoran Highwaste
805A = Ogir-Yensa Sandsea
805B = Phon Coast
805C = Tchita Uplands
Destination 1 Modifier
105496E2 0000????
Destination 2 Modifier
105496E4 0000????
Destination 3 Modifier
105496E6 0000????
Destination 4 Modifier
105496E8 0000????
Destination 5 Modifier
105496EA 0000????
Destination 6 Modifier
105496EC 0000????
Destination 7 Modifier
105496EE 0000????
Destination 8 Modifier
105496F0 0000????
Destination 9 Modifier
105496F2 0000????
Destination 10 Modifier
105496F4 0000????
Destination 11 Modifier
105496F6 0000????
Destination 12 Modifier
105496F8 0000????
Destination 13 Modifier
105496FA 0000????
Destination 14 Modifier
105496FC 0000????
Destination 15 Modifier
105496FE 0000????
Destination 16 Modifier
10549700 0000????
Destination 17 Modifier
10549702 0000????
Destination 18 Modifier
10549704 0000????
Destination 19 Modifier
10549706 0000????
Destination 20 Modifier
10549708 0000????
Destination 21 Modifier
1054970A 0000????
Destination 22 Modifier
1054970C 0000????
Destination 23 Modifier
1054970E 0000????
Destination 24 Modifier
10549710 0000????
Destination 25 Modifier
10549712 0000????
Storyline Modifier
Use this code to modify the actual storyline of the game. For example, if the value, 0028, is used, it will basically start over the game's story, even if the storyline is progressed all the way to the end. Or, on the other hand, if the value, 17DE, is used, it will take the characters in the game, even if the game's story is barely started, to the end. Please note that this code only modifies the game's storyline, so any characters, weapons, levels, hunts, etc. aquired before advancing or reseting the story will be kept, as they are not considered "storyline" by the game.
Storyline Modifier (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
10548AF0 0000????
Storyline Values:
0028 = Traveling to Migelo's Sundries triggers the storyline between Vaan & Migelo, in which Vaan is asked to fetch Kytes from the Sandsea. (Note: If this storyline is triggered while entering from the Southern Plaza of Rabanastre, move northward a bit when in the East End for the event to begin.)
002D = Traveling to the Sandsea triggers the storyline between Vaan & Kytes, in which Vaan ends up being given his first hunt by Tomaj. (Note: Already having the Orrachea Armlet available in the License Grid pops-up an error when Tomaj is trying to teach Vaan about licenses. This error is minor, but it remains on the screen until Vaan exits the Sandsea.)
(Note 2: Unlike all of the game's other hunts, the Rogue Tomato's hunt, "Red & Rotten in the Desert," is regarded by Final Fantasy XII as a hunt + as part of the storyline itself. All other hunts already having been finished at this point in the game are always regarded as completed, but, on the other hand, the Rogue Tomato's hunt is required to further the storyline. [Even though, his hunt will be considered "complete" in the Clan Primer's "Hunt" section.] Too, when you hunt the Rogue Tomato, he will be located at the second half in the hunt: at the bottom of the cliff from which he jumps.)
(Note 3: Since Vaan is supposed to be the only available party member at this point in the game, having another party member as the leader causes him/her to take Vaan's place during the event in which he finds & picks the Galbana Lilies.)
17DE = The storyline is at the game's end: Licenses, Gambits, etc are available in the Party Menu; the Strahl is available to fly in any Aerodome; Bahamut is viewable in the World Map.
On a personal note, I hate the Fishing Game in Final Fantasy XII, mainly because I ... um ... well, suck at it. If you do, too, or hate having to get 50,000,000 perfects just to get to the final level in the minigame, just use the codes below to aquire the key items needed to fish for the River Lord.
Press L3 for any treasure chest
to contain the Cactoid Compact
E00309ED 0056BADC
203B81E8 10000019
203B82A4 24048096
Press R3 for any treasure chest
to contain the Cactoid Commendation
E00309EB 0056BADC
203B81E8 10000019
203B82A4 24048097
Clan Points Modifiers
Have 99,999,999 Clan Points
20554358 05F5E0FF
Have 0 Clan Points
20554358 00000000
---
Hunt Modifiers
Have All Hunts Completed (CB2v1 ~ V3 & GSv3)
20549B20 FFFFFFFF
10549B24 00001FFF
20549BD4 FFFFFFFF
20549BD8 FFFFFFFF
20549BDC FFFFFFFF
20549BE0 FFFFFFFF
20549BE4 FFFFFFFF
20549BE8 FFFFFFFF
20549BEC FFFFFFFF
20549BF0 FFFFFFFF
20549BF4 FFFFFFFF
20549BF8 FFFFFFFF
20549BFC FFFFFFFF
00549C00 000000FF
Have All Hunts Completed (CB2v4+ & GSv4+)
20549B20 FFFFFFFF
10549B24 00001FFF
40549BD4 000B0001
000009EF 00000000
00549C00 000000FF
Weapon Modifiers
Depending on how far you are in the game, you'll want to use one of these 3 codes for having all the weapons in the game. For example, if you haven't aquired the Sword of Kings &/or the Treaty Blade yet, you'll just want to use the "Have All Weapons" code. If you have the Sword of Kings & the Treaty Blade already, then use the "Have All Weapons + the Sword of Kings & Treaty Blade" code.
Have All Weapons (CB2v6+ & GS2v4)
1054F21A 00000063
4054F21C 00500001
00630A53 00000000
1054F368 00000063
1054F372 00000063
4055443C 004F0001
100219F1 00020002
20554578 10A810A0
1055457C 000010AD
005552AC 000000A1
^This gives you all the weapons -- no key item weapons, such as the Treaty Blade or the King of Swords or unselectable weapons, such as Guests weapons or Dummy weapons -- in the game.
---
Have All Weapons + Sword of Kings & Treaty Blade (CB2v6+ & GS2v4)
1054F21A 00000063
4054F21C 00500001
00630A53 00000000
2054F35C 00010001
1054F368 00000063
1054F372 00000063
4055443C 004F0001
100219F1 00020002
20554578 10A810A0
2055457C 10A210AD
10554580 000010A3
005552AC 000000A3
^This gives you all the weapons in the game + the 2 key item weapons: the Sword of Kings & the Treaty Blade. Besides the 2 key item weapons, this code only gives you the actual weapon that can be found in the game -- i.e.: no Guest or Dummy weapons.
---
Have All Weapons + Treaty Blade (CB2v6+ & GS2v4)
1054F21A 00000063
4054F21C 00500001
00630A53 00000000
1054F35C 00000001
1054F368 00000063
1054F372 00000063
4055443C 004F0001
100219F1 00020002
20554578 10A810A0
2055457C 10A210AD
005552AC 000000A2
^This gives you all the weapons in the game + the key item weapon, the Treaty Blade. Besides the Treaty Blade, this code only gives you the actual weapon that can be found in the game -- i.e.: no Guest or Dummy weapons.
Have 9,999 HP & 999 MP
First off, you should have the characters that you want to raise their stats to this amount at level 50 (I would recommend, & if not, then use this code -- 203B48D4 0002A940 -- to gain experience quicker for having a decent level to perform the task ahead a tad bit easier). Also, if your characters are at level 99, don't worry; that's even better, actually: the higher the level a character already is, the quicker he/she will gain the 9,999/999/99 stats.
Ok, now, use these codes while playing:
Vaan (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054ACB9 00000001
Ashe (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054AE7D 00000001
Fran (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054B041 00000001
Balthier (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054B205 00000001
Basch (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054B3C9 00000001
Penelo (Press L1+L2+R1+R2 to activate)
D056C4CC 0000F0FF
0054B58D 00000001
When L1+L2+R1+R2 is pressed, any character affected by the code(s) will have his/her level reduced to 1. Don't fret over this because the first enemy a character affected by this kills will gain all the levels back he just lost. So, for example, if a character affected by the above codes was on level 70, but then had his/her level reduced to 1, he/she will gain 69 levels when only one enemy is killed. Because of this, the game will "think" the character actually gained all those levels at once & give him/her 69 levels worth of HP/MP/stat increases. Do this a couple of times with the characters, by pressing L1+L2+R1+R2 to reduce their levels to 1 & then immediately raising back up by killing a random enemy, to max out their stats in no time flat. Also, try unequipping all the characters accessories & armor, such as Cat-Ear Hoods, etc. to know what the "actual" stats of the characters are, because you might think a character's speed is maxed out after a few attempts at trying this trick, but his/her speed will only be so because the stat is being boosted by a Cat-Ear Hood.