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Posted Destiny on 24 March 2010 - 01:24 PM
Posted Destiny on 24 March 2010 - 09:03 AM
Welcome to IP.Board v3!
The new forum software
CDX welcomes you to the latest Invision forum software.
We hope you understand that this is a big change for us and will take a while to get used to, so please bear with us while we iron out any remaining issues on the forum.
Posted ॐﮢ ҜĢ¤ וּלقۗ* on 27 March 2010 - 05:13 PM
I just finished to Hack WWE LOW.
Same as SvR 2010. Attributes, Entrances, NPC's... ect..
Unfortunatly, you can't play with Managers like Mr.Fuji.
One good thing is that, you can have Every Male superstars from SvR 09 in the game, even if you don't have a SvR 09 Save. They were already in the game, kind of hidden, like the npcs.
Also, just to let you know that I tried a fiew ways to put Divas from SvR 09 in it, but their model are simply not in the game.
BUT! I changed the gender of a 09 Diva CAW, and then imported it in the WWE LOW. It worked great .
The bad thing is, with clothes like dress, the game freeze, as I think these layers aren't in the game. But some of them are maybe hidden.
So, the solution is to create the face and body of your Diva in 09, then import it in LOW. You can add clothes from 09, then if you play with her in LOW and it freezes, then that means that these clothes aren't in LOW.
Then, As for SvR 09, I finished it as well, It's the same as SvR 2010, I hacked it without any trouble. Attributes, Gender mods, MoveSet, Npcs... ect..
Also, when I say "I finished", I really finished. SvR 2010, 09, LOW. I have every thing like when I was doing it for PS2, Maybe better .
Posted SoulStorm64 on 26 October 2014 - 04:43 PM
welp it looks like someone has the game already.
Posted Destiny on 23 August 2014 - 11:51 AM
Posted Showtime on 24 July 2011 - 05:53 PM
Posted Stoneheart on 18 November 2014 - 08:35 PM
Posted xirtamehtsitahw on 28 October 2014 - 10:00 PM
First off, you'll have to have already named your created finisher. Let's say it's named the "All-in". That's the default name the game will give to a created finisher if you simply press START after it announces you've created a finisher (the whole "You've created a Finisher." text box).
Perform a text search for "All-in", and your cheat device should zero in on the created finisher's location in the game's memory. Here's a hint: created finishers are stored just after the final (30th) CAW slot in the game's memory, so look for 0x005Exxxx or something to that effect.
The bytes you want to edit are located BEFORE the finisher's name, so look for rows of FF's. If your created finisher's animations were left at default speed, look for a group of 64's as well.
Normally, the highest speed the game lets you use is 150%. However, by directly editing the speed bytes of a finisher's animations, you can push this over 100% faster (the maximum is 255%).
Each CAF animation is two bytes in length, in Big-Endian mode (the larger byte comes last). Thus, for example, if your created finisher contains the Running Position animation at the start, you'll have to look for something that will appear like this: D2 43. You can then edit that pair of bytes to be ANYTHING on the list you want! You can even have a sequence of taunts if you want (but it won't do damage...).
Now get to hacking, and make the AI SQUIRM! *Insert crazy laughter here*
Posted xirtamehtsitahw on 28 October 2014 - 09:50 PM
Here's the list:
4277--Big Boot Finish
42CC--Backbreaker Clutch 02
42CD--Chokeslam Clutch 02
42CE--DDT Clutch 04
42CF--Oklahoma Clutch 02
42D0--Piledriver Clutch 02
42D1--Powerbomb Clutch 02
42D2--Samoan Drop Clutch 03
42D4--Suplex Clutch 02
42D5--Argentine Clutch 02
42D7--Stunner 01 Finish
42D9--Knee Facebuster Finish
42DA--Swing Neckbreaker Finish
42DB--RKO 01 Finish
42DC--Codebreaker 01 Finish
42DD--Sweet Chin Music Finish
42DE--Samoan Spike Finish
42E1--Backbreaker Clutch 06
42E2--Two-handed Chokeslam Clutch 04
42E3--Throat Thrust Finish
42E4--Powerful Punch Finish
42E5--Trouble in Paradise Finish
42E6--Clothesline 01 Finish
42E7--Spinning Roundhouse Kick Finish
42E8--Clothesline 02 Finish
42E9--Enzuigiri 01 Finish
42EA--Buzzsaw Kick Finish
4330--Backbreaker Clutch 01
4331--Chokeslam Clutch 01
4332--DDT Clutch 01
4333--Oklahoma Clutch 01
4334--Piledriver Clutch 01
4335--Powerbomb Clutch 01
4336--Samoan Drop Clutch 01
4338--Suplex Clutch 01
4339--Argentine Clutch 01
433B--Reverse DDT Clutch 01
433C--Tombstone Piledriver Clutch 01
433D--Two-handed Chokeslam Clutch 01
433E--Lift Up Clutch
433F--Hijack Clutch 01
4340--Rana Clutch 01
4342--Bite into Powerbomb Hold
4343--Pump Handle Clutch 01
43C6--Wrestling Style Back Position
43C7--Front to Back
43C8--Flying Clothesline Finish
43CA--Front to Front 01
43CC--Stunner Clutch 01
43CD--Stunner Clutch 02
43CE--Stunner Clutch 03
43D0--Front to Front 02
43D1--Cobra Clutch to Front
43D3--Back to Front
43D5--Clothesline to Front
43D6--Back to Back
43D7--Rolling German Suplex
43D8--Full Nelson to Back
43D9--DDT Clutch 02
43E0--Stunner 02 Finish
43E1--RKO 02 Finish
43E2--Asai DDT Finish
43E3--Neckbreaker 01 Finish
43E4--Running Clothesline Finish
43E5--Running Spear Finish
43E6--Running Side Kick Finish
43E8--Running Chop Finish
43E9--Samoan Drop Clutch 02
43EB--DDT Clutch 03
43FD--Quick Groin Strike
43FE-- Back Kick to the Groin
43FF--Front Kick to the Groin
4401--Measured Strike to the Head
4402--Upward Thrust Strike
4404--Mid-section Knee Strike
4405--Kneel Down Groin Strike
4406--Lifting Knee Thrust
4407--Back of the Head Slap
445E--Small Package Finish
445F--DDT 02 Finish
4460--Neckbreaker 02 Finish
4462--Spin Roundhouse Kick Finish
4463--Jumping High Knee Finish
4464--Super Kick Finish
4466--Jawbreaker 02 Finish
4467--Neckbreaker 03 Finish
4468-Codebreaker 02 Finish
4469--Leaping Reverse STO Finish
446A--Leg Hook Reverse STO Finish
446C--Judgment Slam Finish
446D--Jawbreaker 03 Finish
446E--Judo Hip Toss Finish
4470--Regal Cutter Finish
4471--DDT 03 Finish
4472--Side Effect Finish
4473--German Suplex to Back
4474--Victory Roll Finish
4475--Jumping Leg Drop Finish
4476--Reverse DDT Clutch 02
4477--Twist of Fate 02 Finish
4478--Jumping Armbreaker Finish
447A--Enzuigiri 02 Finish
447C--Throw Back Finish
447D--Bulldog 01 Finish
447E--Electric Chair 01 Finish
4480--One Hand Bulldog Finish
4481--Back Suplex 03 Finish
4496--Reverse DDT Finish
4497--Half Nelson Suplex 01 Finish
4498--Side Slam Finish
4499--Flash Back Finish
449A--Full Nelson Bomb Finish
449B--Back Suplex 02 Finish
449C--Full Nelson Slam Finish
449D--German Suplex 01 Finish
449E--Wrestling Hero Slam Finish
449F--Final Cut Finish
44A0--Back Suplex Neckbreaker Finish
44A1--R W and B Thunder Bomb Finish
44A2--Cross Rhodes Finish
44A3--Dream Street Finish
44A4--Back Suplex 01 Finish
44A5--Half Nelson Suplex 02 Finish
44A6--Sidewalk Slam Finish
44A7--Back Suplex Bottom 01 Finish
44A8--Reverse Swing Neckbreaker Finish
44A9--Back Suplex Bottom 02 Finish
44AD--Roll Up Finish
44AF--Cobra Clutch Backbreaker 01
44B0--Cobra Clutch Backbreaker 02 Finish
44B2--Cobra Clutch Strangles
44B4--DDT 04 Finish
44B6--Back Stabber Finish
44B7--Bulldog 02 Finish
44B9--DDT 05 Finish
44BA--DDT 06 Finish
44BC--School Boy Finish
44BF--Running STO Finish
44C0--High Angle Clutch 01
44C2--Powerbomb Clutch 03
44C4--Hijack Clutch 02
44C5--Belly-to-Back Inverted Mat Slam 01
44C8--Angry Cutthroat Gesture
44C9--Bicep Kiss Taunt
44CA--Upward Point Taunt
44CC--The Warrior's Prayer Taunt
44D0--Cigar Burn Taunt
44D1--Single Crotch Chop
44D2--Triple Crotch Chop
44D4--Lift Piledriver Clutch 01
456A--Partial Powerbomb Lift 01
456C--Powerbomb Impact 01 Finish
456E--Sit-out Facebuster Impact Finish
456F--Gory Bomb Lift
4570--Gory Bomb Clutch
4571--Gory Bomb Impact Finish
4572--Gory Special Lift
4573--Gory Special Clutch
4574--Gory Special Impact Finish
4575--Partial Jackknife Lift
4576--Jackknife Impact Finish
4577--Partial Powerbomb Lift 02
4578--Powerbomb Impact 02 Finish
4579--Quick Powerbomb Lift
457A--Quick Powerbomb Impact
457B--The Last Ride Lift
457C--The Last Ride Impact Finish
457D--Backdrop Neckbreaker Lift
457E--Backdrop Neckbreaker Impact Finish
457F--Spiral Bomb Lift
4580--Spiral Bomb Impact Finish
4581--Switch German Suplex Lift
4582--Switch German Suplex Impact Finish
4590--Lift Piledriver Clutch 02
4591--Oklahoma Clutch 09
45CE--Partial Shoulder Backbreaker Lift
45CF--Shoulder Backbreaker Impact Finish
45D0--Full Throttle Step
45D1--Full Throttle Impact Finish
45D2--Shoulder Breaker Step
45D3--Shoulder Breaker Impact Finish
45D5--Devastator Impact Finish
45EF--Double Arm Suplex Impact Finish
45F0--Double Arm DDT Impact Finish
45F1--Pedigree Impact Finish
45FF--Double Arm Bomb 01
4600--Double Arm Bomb 02
4601--Double Arm Bomb 03
4650--Crashlanding Impact 01 Finish
4652--Crashlanding Pin Finish
4653--Head Crash Landing Impact Finish
4655--Hijack Clutch 07
46C0--Gory Special Bomb Finish
46FA--Partial Cliffhanger Drop
46FB--Cliffhanger Impact Finish
46FC--360 High Angle Thunder Spin
46FD--High Angle Thunder Impact Finish
46FE--Partial Guillotine Drop
46FF--Guillotine Impact Finish
4700--Partial Tiger Bomb Lift
4701--Tiger Bomb Impact Finish
4702--High Angle Powerbomb Step
4703--High Angle Powerbomb Drop
4704--High Angle Powerbomb Impact Finish
4705--Turbo Drop Lift
4706--Turbo Drop Impact Finish
475E--Rising Sun Lift
475F--Rising Sun Impact Finish
4760--Powerful Knee Thrust
4761--Powerful Knee Thrust & Spin Out Finish
4762--Kick Out DDT Clutch
4763--Kick Out DDT Impact Finish
4764--Old School DDT Drop
4765--Old School DDT Impact Finish
4766--Partial Spinning Neckbreaker
4767--Spinning Neckbreaker Impact Finish
4768--Awakening Neckbreaker Clutch
4769--Awakening Neckbreaker Step
476A--Awakening Neckbreaker Impact Finish
476B--Necklock Suplex Drop
476C--Necklock Suplex Impact Finish
476E--Edgecution Impact Finish
476F--Mickie DDT Clutch
4770--Mickie DDT Impact Finish
47C2--Shima Driver Lift
47C3--Shima Driver Impact Finish
47C4--Northern Lights Diver Clutch
47C5--Northern Lights Driver Impact Finish
47C6--Partial Swing Side Neckbreaker
47C7--Swing Side Neckbreaker Impact Finish
47C9--Crashlanding Impact 02 Finish
47CA--Northern Lights Bomb Lift
47CB--Northern Lights Bomb Impact Finish
47CC--Heaving Northern Lights Bomb Lift
47CD--Heaving Northern Lights Bomb Impact Finish
47CF--Gordbuster Impact 01 Finish
47D0--Suplex Lift 01
47D1--Suplex Impact 01 Finish
47D2--Body Splash Suplex Lift
47D3--Body Splash Suplex Impact Finish
47D4--Back Suplex Lift
47D5--Back Suplex Impact Finish
47D6--Rolling Suplex Lift
47D7--Rolling Suplex Drop
47D8--Rolling Suplex Impact
47D9--Gut Buster Lift
47DA--Gut Buster Impact Finish
488A--Fisherman Buster Clutch
488B--Fisherman Buster Impact Finish
488C--Vertical Fisherman Buster Clutch
488D--Stalling Vertical Fisherman Buster
488E--Vertical Fisherman Buster Impact Finish
488F--Leglock French Bomb Clutch
4890--Leglock French Bomb Impact Finish
4891--Fisherman Suplex Clutch 02
4892--Fisherman Suplex Impact Finish
4893--Vertical Fisherman Buster Lift
4894--Forward Vertical Fisherman Impact
4895--Fisherman Suplex Hold Finish
48AF--Oklahoma Clutch 05
48B0--Tombstone Piledriver Clutch 02
48EE--Last Call Bend
48EF--Last Call Toss
48F0--Last Call Impact Finish
48F1--Swing Bottom Turn
48F2--Swing Bottom Throw
48F3--Swing Bottom Impact Finish
48F4--Vortex Backbreaker Twist
48F5--Vortex Backbreaker Spin-out
48F6--Vortex Backbreaker Impact Finish
48F7--Fall-away Facebuster Bend
48F8--Fall-away Facebuster Spin-out
48F9--Fall-away Facebuster Impact Finish
48FB--Backbreaker Impact Finish
48FC--Rolling Swing Bottom High Angle Twist
48FD--Rolling Swing Bottom Impact 01 Finish
48FE--Rolling Swing Bottom Downward Twist
48FF--Rolling Swing Bottom Spin-out
4900--Rolling Swing Bottom Impact 02 Finish
4902--Bulletride Impact Finish
4903--Wrestling Hero Slam Clutch 02
4904--Wrestling Hero Slam Impact 02 Finish
4905--BT Piledriver Lift
4906--BT Piledriver Impact Finish
4953--Step Piledriver Impact Finish
4954--720 Step Piledriver
4955--720 Step Piledriver Impact Finish
4956--Half Step Piledriver
4957--Half Step Piledriver Impact Finish
4958--Jumping Piledriver Lift
4959--Jumping Piledriver Impact Finish
495A--Forward Leap Piledriver
495B--Forward Leap Piledriver Impact Finish
495C--Cradle Piledriver Clutch
495D--Cradle Piledriver Impact Finish
495E--Cradle Knee Piledriver Clutch
495F--Cradle Knee Piledriver Impact Finish
4960--Cradle Face Piledriver Clutch
4961--Cradle Face Piledriver Impact Finish
4970--Chokeslam Clutch 03
4971--Two-handed Chokeslam Clutch 02
4972--DDT Clutch 05
498F--Cut Throat Taunt 01
4990--Single Arm Raise Taunt
4991--360 Chokeslam Clutch Spin
4993--Rana Clutch 04
49B7--Chokeslam Impact Finish
49B9--Tsunami Impact Finish
49BB--Boogeyslam Impact Finish
49BC--Battering Ram Bend
49BD--Battering Ram Impact Finish
49BE--Flip Bottom Bend
49BF--Flip Bottom Impact Finish
49C0--The Rock Bottom Clutch
49C1--The Rock Bottom Impact Finish
49C2--Bedrock Drop Clutch
49C3--Bedrock Drop Impact Finish
49C4--Complete Shot Clutch
49C5--Complete Shot Impact Finish
49C7--Neckbreaker Impact Finish
4A3F--Smash Two-handed Chokeslam Drop
4A40--Backbreaker Clutch 05
4A7E--Two-handed Chokeslam Drop
4A7F--Two-handed Chokeslam Impact Finish
4A81--Executioner Impact Finish
4A9F--Tombstone Piledriver Clutch 03
4AA0--Hijack Clutch 05
4AA1--Repeating Oklahoma Gutbuster
4AA4--Jumping Stomach Block Finish
4B7E--360 Samoan Drop Spin
4B7F--Backbreaker Clutch 04
4B80--Stomach Buster to Samoan Drop Clutch
4B81--Oklahoma Clutch 10
4B82--Argentine Clutch 03
4B84--DDT Clutch 06
4B85--Samoan Drop 02
4B86--Falcon Driver Finish
4BAA--Fireman Carry Drop
4BAB--Fireman Carry Impact Finish
4BAD--Frenchbomb Impact Finish
4BAE--Samoan Drop 01
4BAF--Samoan Drop Impact Finish
4BB1--Shock Impact Finish
4BB2--Swing Shoulder Cutter Drop
4BB3--Swing Shoulder Cutter Impact Finish
4BB5--Steamroller Impact Finish
4BB6--Death Valley Drop
4BB7--Death Valley Impact Finish
4BB8--Attitude Adjustment Drop
4BB9--Attitude Adjustment Impact Finish
4BBA--Go 2 Sleep Drop
4BBB--Go 2 Sleep Impact Finish
4BBC--Face Plant Clutch
4BBD--Face Plant Impact Finish
4BC0--Dreamer Driver Drop
4BC1--Dreamer Driver Impact Finish
4C0E--Repeated Military Presses
4C0F--Fall-away Military Press Slam Finish
4C10--Forward Lift-up Drop
4C11--Forward Lift-up Drop Impact Finish
4C12--Forward Body Press Drop
4C13--Forward Body Press Impact Finish
4C14--High Military Press Drop
4C15--High Military Press Impact Finish
4C16--Catapult Military Press
4C17--Forward Military Press Slam Finish
4CDC--Rolling Facebuster Drop
4CDD--Rolling Facebuster Impact
4CDE--Extreme Twist of Fate Pin Finish
4CE0--Reverse Drop Impact Finish
4CE2--Suplex Impact 03 Finish
4D01--Gut Buster & Samoan Clutch
4D02--Hijack Clutch 08
4D05--Vertical DDT Impact Finish
4D06--Pump Handle Clutch 05
4D3A--Black Hole Spin-out Drop
4D3B--Black Hole Spin-out Impact Finish
4D3C--Vicious Twist Spin
4D3D--Vicious Twist Impact Finish
4D3E--Reverse F-5 Drop
4D3F--Reverse F-5 Impact Finish
4D40--Reverse Attitude Adjustment Drop
4D41--Reverse Attitude Adjustment Impact Finish
4D42--Extreme Gut Buster Drop
4D43--Extreme Gut Buster Impact Finish
4D44--Swing Argentine Bomb Drop
4D45--Swing Argentine Bomb Impact Finish
4D46--Sitdown Shock Drop
4D47--Sitdown Shock Impact Finish
4D48--Rolling Side Buster Drop
4D49--Rolling Side Buster Spin-out
4D4A--Rolling Side Buster Impact Finish
4D4B--Victoria Driver Drop
4D4C--Victoria Driver Impact Finish
4D58--Springboard Hurricanrana Finish
4D59--Hurricanrana 01 Finish
4D5A--Hurricanrana Pin Finish
4D5B--Hurricanrana 02 Finish
4D5C--Hurricanrana 03 Finish
4D5D--Hurricanrana 04 Finish
4D5E--Manami Roll Pin Finish
4D5F--DDT Clutch 07
4D60--Powerbomb Clutch 06
4D61--Double Under Clutch
4D62--Powerbomb Clutch 05
4D63--Go Round Finish
4D64--Hurricanrana 05 Finish
4D65--DDT Impact Finish
4E02--Pumphandle Drop Lift
4E03--Pumphandle Drop Impact Finish
4E04--Sidewalk Slam Lift
4E05--Sidewalk Slam Impact Finish
4E06--Pumphandle Suplex Lift
4E07--Pumphandle Suplex Impact Finish
4E08--Stretch Buster Lift
4E09--Stretch Buster Impact Finish
4E0A--Pumphandle Slam Lift
4E0B--Pumphandle Slam Impact Finish
4E0D--Sideways Impact Finish
4E0E--Drop Down Clutch
4E0F--Drop Down Pin Finish
4E10--Drop Down to Face Clutch
4E11--Drop Down to Face Impact Finish
4E12--Gut Wrench Suplex Clutch
4E13--Gut Wrench Suplex Impact Finish
4E14--Drop First Clutch
4E15--Drop First Impact Finish
Compiling this list took me around five hours, but it is well worth it, as it is (AFAIK) COMPLETE! Hack and be merry, for tonight, your opponents shall sip from the goblet of misery!
In my next post, I'll give a simple tutorial on how to edit front-grapple created finishers.
Posted MC Coemgen on 24 September 2014 - 09:45 AM
A lot has changed in my life sense I've left. I received some bad news yesterday, but something that I'd rather not get into at this moment, but the reflecting that I've been doing made me think of this site. So whats changed you might ask? Well I've moved in with my girlfriend about 2 years ago, and most importantly, on July 3rd of this year I welcomed my baby girl into this world. She was born healthy, my girlfriends pregnancy had no complications, and everyday I spend with her is a joy. Right now I have her in her swing sleeping listening to the old school rap station because someone in my life needs to learn to appreciate the music I love (my girlfriend hates my music).
But whats going on with you guys? Whats new here and in life?
Posted Jolly Bastard on 04 September 2014 - 01:35 PM
Posted Roddy. on 01 September 2014 - 04:53 PM
Posted Showtime on 30 October 2010 - 06:31 AM
I'll leave this site open if you wish to continue with it, but I won't be of much help. I was really hoping you could come to terms with CDX again because they have agreed to a lot on your behalf. I hope that you will reconsider the proposal. They are willing to allow any hacks barring the JTAG stuff, and give you control over anything that has to do with hacks. You wanted them to make you admin, but I have to ask why? They have enough admins there, let them handle all that admin crap and you can just do what you do which is the hacks.
Do you think Tom Rice is making caws on caws.ws? Nah, their entire admin team has nothing to do with making caws, they just host/manage the site and its components. Think of it like a company. Does the owner of the company do the work of his business? No, he hires people to do that who are better than he is at it. Basically that's what admins do. You're a hacker, you shouldn't need to be concerned with these things. They will give you enough room to do what you do and the features they have on CDX are much better than anything we can come up with here.
So I hope you will reconsider what Richard has proposed. I honestly don't think you need to become admin on CDX to effectively manage your hacks. They will give you more than enough powers and access to accommodate for this. And as for hacking being the main focus, in essence it will be. I mean whatever brings the most activity has to be the main focus.
Hit me up on messenger when you read this.
Posted Destiny on 10 April 2010 - 02:01 PM
Saturday, April 10th - Edition #2
Hi, welcome to the second edition of CDX This Week. It's crazy to think that Easter weekend was a week ago, we at CDX hope you all had a great time!
We've been busy this week organising a new "CDX Awards" feature, some of the more eagle-eyed members may have already noticed the the "Awards" link on the navigation bar, this is all part of it. In the coming days awards will be added for various things around the CDX Network, there will be awards for CDX in general, CGFX graphic awards & awards for competitions we will be holding. These awards will be displayed in your profile much like PlayStation Trophies and Xbox 360 Achievements.
We'll be posting more details on this new addition soon, but for now I will leave you with the highlights of the forum this week.
Turn it Off!
<a href="http://www.flickr.com/photos/cdxnetwork/4508839816"><img src="http://farm5.static.flickr.com/4042/4508839816_522201e57b_s.jpg" hspace="10" align="left" border="0"/></a>Following on from last weeks embarrassing songs question, we at CDX have a new one "What songs are you fed up with?".
Songs your fed up with | CDX Music | What are you listening too?
Memorable Gaming Moments
<a href="http://www.flickr.com/photos/cdxnetwork/4494272186"><img src="http://farm5.static.flickr.com/4050/4494272186_43d919f3e4_s.jpg" hspace="10" align="left" border="0"/></a>Everyone has a moment while gaming where they have starred at their screen in disbelief, shock or in hysterics. Share these moments with CDX members.
Memorable Gaming Moments | GamerZone | What are you currently playing?
PlayStation Home - Photo Competition
<a href="http://www.flickr.com/photos/cdxnetwork/4508828798"><img src="http://farm3.static.flickr.com/2339/4508828798_305fdfb1c5_s.jpg" hspace="10" align="left" border="0"/></a>Enter our PlayStation Home competition to become the first CDX Award winner. Just share a photo from PlayStation Home with us for you chance of winning.
View entries | View the details | Enter competition
<a href="http://www.flickr.com/photos/cdxnetwork/4508813688"><img src="http://farm5.static.flickr.com/4014/4508813688_c964704296_s.jpg" hspace="10" align="left" border="0"/></a>WWE NXT has been on our TV's for around two months now, share your thoughts on some of the NXT rookies in our Wrestling forum.
NXT Rookie Thoughts | Wrestling Forum | TNA Wrestling Discussion
<img src="http://www.code-x.ws/images/cdxbirthday.png" hspace="10" align="left" />CDX would like to wish the following members a very happy birthday.
eaglesfan06 (22), wrasslinfan94 (21), King0fkingsDX (21), ECW Solider (18), maverick99forever (21), Parideis (26)
Thanks for reading CDX This Week, as this is a new feature on CDX please bear with us in future additions there will be lots more features including graphics, TV/Film and more. We'd also appreciate any suggestions for next weeks edition.
Be sure to send us a message as to what you feel should be featured in next weeks edition below, and don't forget you can tweet us @cdxnetwork on our Twitter account.
Posted Jolly Bastard on 05 April 2010 - 03:40 PM
Posted Destiny on 02 April 2010 - 01:48 PM
Sunday, April 4th - Edition 1
It's been a big week here at CDX there are lots of changes happening, new ideas arriving, and a new lease of life returning to the veins of the former Code-X.
Today we introduced our new forum skin, although still in Beta it is almost a near final version, there are a couple of issues that need ironing out, so do bear with us.
Without further a do, we would like to introduce to you our new weekly newsletter summarising on the weeks events and news throughout the CDX Network including on our forum, Twitter, Facebook & Flickr accounts.
<img src="http://farm3.static.flickr.com/2499/4478599302_0e211cd35b_s.jpg" hspace="10" align="left" />What a show WWE put on this year for WrestleMania XXVI, at our Wrestling forum we've been discussing fallout from this amazing PPV. Be sure to check out all the results, spoilers & news today!
Related Links: WrestleMania Results | 'Mania Predictions | Wrestling Forum
Call of Duty
<img src="http://farm3.static.flickr.com/2797/4480911265_da610d5b53_s.jpg" hspace="10" align="left" />Now that the Stimulus Package for Call of Duty Modern Warfare 2 is out, Corporal Hicks gives his thoughts on the map pack. Don't forget to share your thoughts with us and join in some online matches.
Related Links: Stimulus Review | GamerZone | Corporal Hicks' Profile
Sony PSP Turns 5
<img src="http://farm5.static.flickr.com/4069/4459920277_0fc8195534_s.jpg" hspace="10" align="left" />On March 24th the PSP turned 5 years old, we relieve some of favourite games and memories from the 5 years of PSP. Share your thoughts on Sony's handheld console in our GamerZone section.
Related Links: PSP Turns 5 | GamerZone
<img src="http://farm5.static.flickr.com/4018/4484258399_2bc1cd1396_s.jpg" hspace="10" align="left" />Everyone on CDX has a song they secretly love, thanks to CDX Legend Makaveli we can now all share these secret favourites with the CDX Network. Tell us yours today!
Related Links: Embarrasing Songs | Music | Makaveli's Profile
<img src="http://farm5.static.flickr.com/4015/4484252041_b9e2b292e9_s.jpg" hspace="10" align="left" />If you hadn't noticed we have upgraded our forum to the latest version with lots of new features, speed improvements & also a brand new look.
Related Link: Welcome to IP.Board v3!
Quote of the Week
<img src="http://www.code-x.ws/images/cdxquoted.png" hspace="10" align="left" />Today's quote of the week goes to D-Ten for his short response to the rumours of Goldberg's return.
"Looks like we can all look forward to the return of the Goldberg action figure..." - D-Ten
<img src="http://www.code-x.ws/images/cdxbirthday.png" hspace="10" align="left" />CDX would like to wish the following members a very happy birthday.
Moretz (19), daffy (25), Slugger former TwG (19), Antox' (17), DARK_CO.Lead3r (18) & finally OccaSsy09 (45)
<img src="http://farm5.static.flickr.com/4039/4484396237_fcedc09fb0_s.jpg" hspace="10" align="left" />We would all like to wish you a very happy Easter weekend.
Whatever your doing this Easter be sure to have fun!
Thanks for reading our debut edition of CDX This Week, as this is a new feature on CDX please bear with us as in future additions there will be lots more features including CGFX, TV/Film, Sports and more.
Be sure to send us a message as to what you feel should be featured in next weeks edition below, and don't forget you can tweet us @cdxnetwork on our Twitter account.
See you next week!
Posted Destiny on 21 August 2014 - 11:15 AM
WWE 2K15 Developer Q&A
@1998Isac asked: Are we going to get more people available in the ring at the same time in royal rumble?
Our goal is to provide the most realistic and authentic WWE game ever. With that being said, we also want to ensure the game plays at a solid 60 FPS at full 1080p resolution and that all game mechanics are properly tuned and engaging. We are still working through the optimization and tuning for the game, so we are not yet able to comment on how many WWE Superstars we can support in the ring at the same time.
@DennisDavilaTV asked: What has changed from CAW Mode?
The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15.
@WCCase asked: Is the Showcase mode on Next-gen to or just in last-gen because of the created Superstar mode on Next-gen?
2K Showcase is available for all versions of the game. We are very excited about the two great stories we are able share with our community: Triple H vs. Shawn Michaels and John Cena vs. CM Punk. These are two of the greatest rivalries in WWE history, and you can relive them or experience them for the first time in 2K Showcase. There are 33 matches complete with historical objectives, unlockable content and documentary-style WWE historical videos that enable you to experience these two great rivalries.
@BrendenPlayz asked: What improvements have been made to universe mode? Will we see more characteristics drawing from other modes such as GM Mode?
Each year, we look for ways to improve on the already rich feature offering of WWE Universe Mode, and this year is no different. We are eager to share with our community what changes have been made for WWE 2K15, but we are all going to have to wait a little longer to find out what is in store for WWE Universe Mode in WWE 2K15. Stay tuned; the information is coming.
@MichaelBuchko asked: Various editions of RAW and Smackdown featured guests... will any of them be featured, like SHAQ?
We haven’t announced the entire roster in the game, but we have announcements coming up soon that we believe our community is going to be really excited about. We have a big celebrity in a certain way this year … Sting. Our pre-order launch exclusive with two playable characters (black and white, as well as blond with bright colors) will be available for fans to play this year. Sting’s the biggest name who has never stepped foot in a WWE ring, and now he can … in WWE 2K15. Think about those fantasy matches – Sting vs. Undertaker, vs. Cena, vs. Brock, etc. The reaction to the Sting announcement has been bigger than any announcement in the history of this franchise. We couldn’t imagine a better addition to the WWE roster than the Stinger!
@DavidBryant__ asked: Will we be able to give our custom superstars a custom song on the PS4 version of WWE 2K15 is there any way?
We’re always looking to provide fans with the best possible options and customizations in the Creation Suite. We aren’t ready to go into details of the Creation Suite for this year, so stay tuned for answers!
@JediJT74 asked How hard was it to bring #wwe2k15 to next gen and how many hours of motion capture?
Moving to the next-generation of hardware is always challenging, but it is also exciting for our teams. With the new hardware, we have the opportunity to set a new level of quality in visuals, presentation and gameplay, all of which are a huge motivator for our teams. This year, we spent over 40 days in our state-of-the-art 2K Mocap studio and captured more than five times the number of animations than any previous year. You can see the results of all this effort when you play the game.
@TheOnlyRealAman asked: Will we be able to fight in the crowd and go backstage during a match in?
We are constantly working to improve our gameplay, match types and choices available for our community. We will share in the near future what that is going to look like for WWE 2K15.
@JamesMcQueary asked: What improvements have been made to the Cage match and Hell in a Cell if any? I want to have Weapons in the cell like Tables.
We are always looking for improvements in gameplay associated to specific matches like Cage and Hell in the Cell matches. This year is no different; you will notice right away that we put a lot of effort into making sure that environments are 100% accurate based on what happens in WWE. We have made a lot of adjustments to the rings, cages, barricades and announce table to make this a reality, and when you get inside the ring, you can tell the difference. All the improved authenticity and realism leads to a better overall experience in WWE 2K15. We are going to share more details in the future, so stay tuned to find out more.
@adambeat asked: Is the Royal Rumble/Battle Royal gameplay going to have anything new or different?
Overall, the gameplay is going to be significantly improved over WWE 2K14. More depth, more polish and more options – the best wrestling to date that we’ve offered. These offerings will extend across all match types and modes. More details are coming soon.
@dropkickdonny asked: Will there be multiple attires for most superstars?
Absolutely! Four example, there are four versions of attire for John Cena alone to be 100 percent authentic to his appearances during his rivalry with CM Punk, as featured in the 2K Showcase.
Posted DTM on 09 November 2010 - 03:00 AM
Ya know what sucks about everything even more? Not one person will try and lighten up your mood about the future and instead they say things get worse. Thank you good to know I have a lot to look forward to. People just overall as you get older end up trying to kill all motivation and optimism you have which is why everything gets worse since you stop trying.
All in all I guess what I should say is **** those people and don't lose your motivation.
Posted xirtamehtsitahw on 10 February 2015 - 06:50 PM
There is a group of three bytes preceding most of the created finisher's info. For my Mewtron Bomb finisher, they looked like this (prior to maxing out): 80 01 30.
The first byte is (I believe) the damage byte. Setting it to FF maxes out the damage of the move (of course).
The second byte is what body part the move targets (00 = head, 01 = torso, et cetera). Setting this to FF makes the move target the WHOLE BODY.
The third byte seems to deal with how long the AI sells the move for. Maxing it out makes the AI stay down for a realistic length of time (as if the finisher is an actual "kill move").
A kill move is not a move which kills the opponent. It simply means that the move instantly KO's the opponent. However, in KO-enabled matches, it may still take a couple (even up to FIVE) finishers to win the match (due to the retarded referee refusing to give you the win).